Tuesday, September 3, 2013

Fleet Guide

Fleet Guide
Best. To have a balanced point of view of losses fleet must keep in mind the unfavorable situation
where the enemy has turned forging lev 5 and we do not have available:
- line 1 .. preferably be formed of steam rams. The largest battleground will have 7 slots of 5 rams steam, so in each round we will need 35 rams. In the most unfavorable situation, we will lose when the enemy has missile in line 3, 23 rams per round
- simple extremes ... rams. The largest battlefield will contain six rams in six slots in each round so we need 36 slots. In the most unfavorable situation, we lost 24 rams per round
- line 2 ... mortars. The largest battleground will have 7 slots each with six mortar rounds, each round so we need 42 mortars. We need to take account of their ammunition will end after five rounds. The only way you will lose is when you run out of extreme.
- line 3 ... you can choose between submarines and missiles. I recommend missiles for damage caused larger opponents in line 1. The largest battleground will have 5 slots each with five submarines in each round so we need 25 submarines, or 5 slots each with four rocket ship, so in each round we will need 20 rocket ships. In the most unfavorable situation, we will lose when the enemy has three ferry ship missile submarines or 6.
- AA ... is made ​​up of motor vessels. The largest battleground will have 2 slots of 15 ships each motor in each round so we need 30 motor ships. We need to take account of their ammunition will end after five rounds. The only way you will lose is when you run out ferry.
- ... is made ​​up of air ferry. The largest battleground will have 2 slots of 3 ferry, so in each round we will need six ferries. In the most unfavorable situation, we lost four ferries per round.
Considering all these aspects will have to recruit: Ship / No. rounds ----------- 5 -------- 10 ------ 15 ------- 20 ------ 25 ------ - 30--------- 35 ------- Aries steam -------- 150 ---- 380 ------ 265 495 ----- 725--------- 840 610 ----- 156 ------- 276 ------------------- Aries rocket ------------- 50 -------- 80 ----- 110 ----- 140 ----- 170 ------ 200- 230 -------- 26 -------- 46 --------------- ferry ------ 66 ------ 86 126--------- ------ 106 ----- 146 ------------ 30 -------- Motor Ship 60 - ---- 90 ----- 120 ----- 150 ------ 210 180--------- Note that mortierele, powered vessels and ferries can be rotated for major battles so it's advisable to be sent separately from line 1, 3 and extremes. The submarines have ammo for 4 rounds and rocket ships for 2, so as for large battles is advisable to send them separately in a different wave than line 1, 3 and extremes. recommend you take the 5 innings oriented players both land and naval version of 15 rounds the players focused on water, and 35-round version players focused on naval Gold discretion. Increase in recruited

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