Friday, October 10, 2014

Ikariam: Announcement of Version 0.6.1

Version 0.6.1 of Ikariam is already implemented in the Ikariam Test Server. 

These are the new features:
Feature: It is now possible to merge servers. The dates and the servers that will be merged are shown separately (via the forums) in the relevant communities.
Feature: The tutorial has been extended to explain how to found the first colony.
Feature: Military advisor now has the characteristic of hovering above the lost units, showing when returning to their hometowns.
Feature: The maximum level for Sawmills, Quarries, Vineyards and Mines has been increased to Level 60.
Updated: The tab of the "Reports saved combat" has been completely removed from the Military Advisor.
Modified: The Optical now also affects costs Crystal Spies.
Updated: In the pop-up window for the event of "Red vs Blue" now there is an option to not participate.
Fixed: Button to accelerate or complete a building has been enlarged in the tablet version.
Fixed: Resource view premium accounts have been adjusted to tablets.
Fixed: The link to support for issues in the game has been updated.
Fixed: When points became prey by premium option, the figures shown by the new points Verve crew and raptors are not automatically actualizaban.
Fixed: In some cases the reward even though the player was ranked in the high scores table piracy is not distributed.
Fixed: The introduction of the "captcha" when a building can now be fully confirmed with the Enter key is demolished.
Fixed: cities with city ID could prevent colonization on an island.
Fixed: Use the back button when editing ranges now returns you to the main screen to edit ranges and not to the embassy.
Fixed: Now, forgetting to put the password on the screen, the correct error message shown.

Tuesday, September 3, 2013

Ikariam Survival Guide


Ikariam Survival guideSurvival guide for beginners or players with low score Most observations of those that follow you all know but sometimes they miss. For those constantly attacked (farmed): 1.Ridicati wall at a decent (at a level somewhere 20) even in the city where the military focus and resources but do not tighten store resource pile. In case of attack you choose to build something that will consume as many resources and if revenues will allow troops to give commands. In the face of an attack imminent send them to another city or a colleague of the alliance stating you return them after the danger passes, send them to sell them, or, if you have not donated wood for the mine, so mine will contribute to the development but More resources will not allow the attacker to use them to man glory in it. When you send do not give a date when loading a large amount of resources, because the load will last and you might catch the enemy to resources port. Send series of 1-2 thousand (something other than wood that can be donated at the last minute on the island) for having time to save at least some of them, if not all. On islands where there are many colleagues of the alliance are and have constantly attacked and larger stocks of resources to increase each city and holds a rotating basis every 24 hours will move all resources and troops to guard them, that in extreme cases. 2.In case you have something army, but not big enough deal for an attack does not make sense to sacrifice.
You have several options to save or send it somewhere far away and return as ships after over, either send a time to defend a neighboring city, it is best to defend even the enemy city. Last version works applied and you are not online. Calculate the approximate time so his army return just when entering the game. Proceed as follows to gather enough for an army to fight the enemies though it is better to send the city a player more and less involved in conflicts. 3. If the enemy is not bored to attack, withdraw workers for a while and let them produce only gold. If you have nothing robbed or destroyed army certainly will get bored at some point to attack. 4. Try to talk to your opponent. Can not go, but who knows? Can you manage to convince him that the game would be more competitive and more fun if you could give a break to recover you. not resort to threats or insults because you will not only make the situation worse. 5. intention to participate in activities. - Visit the "Help" for information on building, research, description of units. - Exchange IM addresses and phone numbers for better relationships and communication and to be contacted in emergency situations. - Be smart and try not to repeat mistakes already made! Ikariam is an online strategy game, which means it plays in real time and you have to wait some hours at the computer, if you want to count. Account form in time and with patience. Also note that is a no-ending game and nobody can destroy anything in town. You can only be robbed or lose your army, but recovers and army resources to recover. - to reduce the risk of being robbed and to gain time evacuation is mandatory to have resources in each city at least one slinger (without a unit of defense city, the wall does not fall in battle) and a warship (landing troops prevent adverse out, forcing the attacker to attack ground ... better pitcher for low maintenance ... and later submarine invincibility) - build two or three warehouses and upgrade them to levels at least 15 to 20, as you develop, you give up one or two of them, depending on the tactics addressed - build a hideout and upgrade at least to the Mayor, ideally to increase the maximum level 32 (the clan must be equal to the number of spies create), the building reduces to zero the risk of being spied and will allow to turn your intelligence to take action against other players - build commercial port and upgrade it at least in the Hall, with how the port is at a higher level, the more transport ships can load quickly - the city wall to be upgraded at least to the Hall, the walls are at a level as rises, so will last longer if a siege (remember that for the wall to enter the fight is necessary to have at least one pikeman in town) and will cause greater damage attacker - to accelerate the research, you initially build several Academies, will that as you grow to demolish them and keep only one tactic adopted depending on. - to upgrade troops, build workshop, after all troops have improved, the building may be demolished . BUILDINGS: In a city built are 15 spaces (14 spaces empty + 1 after investigating the bureaucracy) required to construct buildings in all cities are: - Hall: Each extension increases the number of citizens of the town hall - Palace / House Governor : each extension of the palace allows the foundation of a new colony residences governor should have the equal number of colonies founded, does not appear to corruption - City Wall: protect the city against enemy attacks - shipyard: construction allows warships (can quit construinduse site instead of the second port) - Commercial Port: allows sending and receiving of resources and purchasing transport ships - Tavern: increases satisfaction of city residents - Museum: increases satisfaction of city residents - Barracks: Allows creation of troops land (may be waived in the construction of one or more towns ... the players focused on a naval barracks, or even none, is enough) - Warehouse: store resources in town and some of them protect against attacks opponents (ideal a level 40 .. personally prefer 2 to level 40 ... the players are in quiet areas with many allies around where the risk of robbery is invalid only recommend superwarehouse) - Hideout: allows creation spies spy action that protects the city against opposing and are able to provide information within other cities (if you play with everything in sight ... this building may be missing ... but your opponents will always know what you have in town and where you're going ... so I do not recommend this option) buildings that enhance the production of resources: - House woodsman: wood production increased by 2% for each level of extension (optional) -  Crystal production increase by 2% for each level of expansion (optional, I recommend that compulsory towns on the islands with crystal) - Tower alchemist: sulfur production increased by 2% for each level of expansion (optional, I recommend that compulsory towns on islands with sulfur) - made: wine production increased by 2% each level of expansion (optional, I recommend that compulsory towns on islands with wine) - Career: marble production increase by 2% for each level of expansion (optional, I recommend that compulsory marble cities of the islands ) Buildings that morning demand for resources in the city: - Carpenter: decreases by 1% demand for wood for each level of extension (required for each city) - Optician: decreases by 1% crystal application for each level of expansion (an optional little trick would be around on each city to lev 32, and then lifting up academies at the highest level, followed by their demolition and erection of a building ... on the other islands of crystal players conducting experiments, as preferable if there might be stored) - Zone pyrotechnics test: decrease of 1% sulfur application for each level of expansion (optional, if there is room only on the island of sulfur barracks ideal high level .. 32) - press Fri: decreases by 1% demand of wine for each level of expansion (optional, ideal at 32 for players like me who have only two cities on the islands of wine and 8 cities on other islands to balance the production ratio of wine, drinking wine. 11th-century city .. I recommend you keep the colony furniture. If you adopt the strategy with three cities on wine, this building will be useless) - architect office: 1% decrease demand for marble for each level of expansion (optional, personal I recommend the 32 lev each city) Other buildings: - Embassy: allows entering an alliance and its internal page view, each level increases the number of embassy diplomacy points, at level 3 up, new alliances may be based alone is enough ... maximum lev ... 10 ... then you can raise up to lev 32 - point merchant: allows buying and selling of resources (optional, you can not point you any merchant or all cities by one .. advantage if you have one in each city case a busy port you can buy the others come from the market without you anymore til unlock cares to personally recommend a single port on one town to lev 17 which allows visualization offers a range of 9 islands round) - Academy : allow research, research process can be accelerated using crystal (optional, at least one academy, one on each city maximum) - Workshop: allow upgrade units, after all units have been upgraded, can be destroyed - Temple: allows to obtain divine favors; recommend building the temple on the islands have to wonder: a) forge of Hephaestus: improves both their combat units armor and damage caused by enemy b) Colossus: troops and ships scatter effects c) Poseidon: Increase speed transport vessels and fleet if activated before sending fleet in action (ideal for naval) d) Ares: Provides round moral and not allow scattering (naval hill where no kitchen) - Super Warehouse: can store many more great resources, but they are not protected against burglary.
Ikariam Survival
Ultimately holiday is also a solution. In the next version, unlike the holiday you can enter whether you are a way to attack. The attack will go through, but then other actions will be blocked, as in how V. 6. Pay attention to the number of attacks you get. If they exceed 6 / town / 24h is an abuse that can be reported. (Unless they said no war between alliances). 7. NO messages will give information by circular, confidential information - number of troops, time attacks, players attacked - will be discussed only in private messages only to alliance management and those who have announced.